AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "cl_hud.lua" )
AddCSLuaFile( "shared.lua" )
 
include( 'shared.lua' )
include( 'damage.lua' )
--include( 'drops.lua' )
include( 'legs.lua' )
include( 'npcs.lua' )
--include( 'spawnpoints.lua' )



function GM:PlayerSpawn( ply )
    self.BaseClass:PlayerSpawn( ply )   
 
    ply:SetGravity  ( 1 )  
    ply:SetMaxHealth( 100, true )  
 
    ply:SetWalkSpeed( 195 )  
    ply:SetRunSpeed ( 225 ) 
 
end

function GM:PlayerLoadout( ply )
	ply:Give("weapon_crowbar")
end

function GM:PlayerInitialSpawn( ply )
	   ply:PrintMessage( HUD_PRINTTALK, "Welcome, " .. ply:Name() .. "!" )
end
